Add Controlling the Arena: Map Control in Tower Rush
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<br>However, in games with fixed, highly constrained environments, victory is often determined by who controls the physical space.<br>
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<br>Understanding how to exploit these geographical restrictions is the key to executing flawless defenses and devastating attacks.<br>
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Holding the Line
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<br>This predictability allows you to pre-aim massive splash damage spells and position your defensive buildings optimally.<br>
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<br>You must engage the enemy exactly as they hit the bottleneck, maximizing the effectiveness of your area-of-effect troops.<br>
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Never fight in the open if you can fight at a bottleneck.Maximize safe damage.A fireball on the bridge provides incredible value.
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Architectural Defense
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<br>Beyond the natural choke points provided by the map, you can create artificial bottlenecks using your own defensive structures.<br>
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<br>Right behind that artificial gap, you place your highest damage-dealing unit to instantly delete anything that squeezes through.<br>
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Map AreaStrategic ValueThe RiverPrevents ground melee units from attacking instantly; allows ranged units to safely shoot across the gapCenter Base PlacementThe most valuable tile for defensive buildings; pulls units from both lanes equally and utilizes both princess towers
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Owning the Arena
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<br>When you perfectly control the choke points and dictate the engagements, the opponent will feel incredibly suffocated.<br>
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<br>Master the map, and victory is practically guaranteed.<br>
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For more info about [tower rush](https://gitlab.innive.com/staciebaggett/9999672/-/issues/1) take a look at our web site.
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