From 8462cd5b08a85b19b9d98e0abfe64e83b9eb0e5b Mon Sep 17 00:00:00 2001 From: Jenni Gould Date: Thu, 23 Jul 2026 20:48:10 +0800 Subject: [PATCH] Add The Ultimate Guide to LavaLoon in Tower Rush --- The-Ultimate-Guide-to-LavaLoon-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 The-Ultimate-Guide-to-LavaLoon-in-Tower-Rush.md diff --git a/The-Ultimate-Guide-to-LavaLoon-in-Tower-Rush.md b/The-Ultimate-Guide-to-LavaLoon-in-Tower-Rush.md new file mode 100644 index 0000000..44c7251 --- /dev/null +++ b/The-Ultimate-Guide-to-LavaLoon-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
This strategy completely bypasses traditional ground defenses, rendering enemy Cannons, Bomb Towers, and ground-melee troops completely useless.
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You must learn to absorb massive amounts of damage without panicking, trusting that your unstoppable aerial armada will eventually crush their base.
+The Mechanics of the Air Push +
Because the opponent's Musketeer or Wizard is already locked onto the massive 7-elixir Lava Hound, they completely ignore the 5-elixir Balloon flying right past them.
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If the opponent has already used their Zap or Arrows, these Pups will deal massive swarm damage to the tower, perfectly complementing the Balloon's heavy single hits.
+You must place the Balloon so it physically pushes the slow-moving Lava Hound forward, accelerating the entire push.Never play the Lava Hound if you are down on elixir in the first two minutes.Always bring the Arrows spell. +Surviving the Counter-Attack +
Because your deck is filled with expensive, flying units, you have very few cheap, sturdy ground troops to stop an incoming Elite Barbarian or Battle Ram rush.
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While the enemy is busy fighting the skeletons spawned by the Tombstone, your Mega Minion can safely kill them from the air.
+The Game PlanExecutionThe MistakeSingle Elixir (First 2 Mins)Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantagePlaying the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the HoundDouble Elixir (Final Minute)Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towersPanicking and using your Lightning spell defensively instead of saving it to destroy their anti-air +The Unstoppable Force +
You are trading early ground vulnerability for late-game aerial invincibility.
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The air belongs to the Hound.
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